Credits
Lead Programmer & Designer: Ben Gillett
Programmers: Rob Martino, John Proctor, Kelly Fitz, Magnus Jonsson, Jules Vleugels
Lead Sound Designers: Tim Conrardy, Colin ‘biomechanoid’ Fraser
Sound Designers: Arksun, Artvera, Beej, Antonio Blanca, Ian Boddy, Dangerous Bear, Richard Devine, Rory Dow, Torben Hansen, Junkie XL, Michael Kastrup, Christian Kjeldsen, Bryan ‘Xenos’ Lee, John ‘Skippy’ Lehmkuhl, Paul Nauert, Frank ‘Xenox’ Neumann, Pendle Poucher, Tasmodia
Sample Library: Artemis, Ian Boddy, Tim Conrardy, Rory Dow, Dunk, Claire Fitch, Colin ‘biomechanoid’ Fraser, Galbanum, Ben Hall, Nucleus SoundLab, Robert Rich, Brad Scherick, Scott Solida, Spe3d, Allen Strange, Neil Wakling
Graphic Interface: Bitplant
Manual: Paul Nauert, Paul Sellars
The design of Alchemy has been a collaborative effort. Many of the people listed above have had input into its design, varying from fundamentally shaping the nature of what Alchemy is, to suggesting small additional features.
Thanks to our customers, Magnus ‘Sonic Charge’ Lidström (for being a great friend when needed and all round genius), FXPansion (special thanks to Angus for all his advice over the years), Big Tick Audio Software (Rhino synthesizer), Lawrence Fritts (University of Iowa Electronic Music studios), Steve Holt (SfZed software), Richard Hotchkiss (Gvox music software), Dennis Lenz (Prodyon Robocoder software), Glen Olander (Green Oak Crystal synthesizer), Redmatica (the sample library was prepared with a custom version of KeyMap), all the other people who have helped us along the way and all our friends and family for putting up with us being glued to the screen for so long. Thank you all — we couldn’t have done it without you!
